Aqua Axolotl Studios · Minecraft Bedrock add-on

PrimalSurvival

A full survival-RPG expansion for Minecraft Bedrock. Nineteen new metals to mine and smelt, twenty armor sets with set bonuses, spears, sixty-one entities and three bosses — plus thirst, body temperature, classes, companions and the dungeons that open under your feet.

Namespace
vp_aa:
Delivery
Behavior Pack + Resource Pack
Languages
en_US · es_ES · es_MX
Platforms
Windows · Xbox · PlayStation · Switch · iOS · Android

Primal Survival in numbers

270Items
269Recipes
19Metals
38Ore blocks
20Armor sets
20Spears
61Entities
3Bosses
56Achievements
34Skill nodes
135Custom sounds
19Structures

61 blocks · 59 custom particles · 4 RPG classes across 6 tiers · 3 languages · 5 world events · 4 territory families · 3 bosses · 4 companions · 10 toggleable utilities · dungeons of 5–10 rooms.

Progression · 19 metals · 38 ore blocks

Nineteen metals, four tiers

Every metal generates as a stone ore and a deepslate ore — thirty-eight ore blocks in total — and each one carries its own tools, its own spear, its own sword and a four-piece armor set. Mine the raw ore, smelt it in a furnace or a blast furnace, and the ingot unlocks the rest of the chain. Pyroxene is the exception: it comes out of the Nether.

Tier 1

≈ iron
  • Antimony
  • Manganese
  • Nickel
  • Silver
  • Pyroxene

Mines ore tiers 0–1. Pyroxene comes from Nether Pyroxene: it has no Overworld ore block.

Tier 2

≈ iron+ / steel
  • Beryl
  • Bismuth
  • Chromium
  • Cobalt
  • Tungsten
  • Wolframite

Mines ore tiers 0–2. Beryl has no raw ore — the block drops the ingot directly.

Tier 3

≈ diamond
  • Germanium
  • Kyanite
  • Molybdenum
  • Ruby
  • Vanadium

Mines ore tiers 0–3. Spears of this tier reach 5.0 blocks and land a charged strike.

Tier 4

≈ netherite+
  • Adamantium
  • Platinum
  • Rhodium
  • Rhodochrosite

Mines ore tiers 0–5. The end of the progression: 44 defense points on a full Adamantium set.

Metal reference

Damage, durability and enchantability are those of the metal's sword. The full-set bonus applies only when all four armor pieces are worn.
MetalTierSword dmgDurabilityEnchantabilityFull-set bonus
Antimony1520010Jump Boost
Manganese16150010Absorption
Nickel1525010Haste II
Silver1515020Resistance
Pyroxene1835010Fire Resistance
Beryl2670022Water Breathing
Bismuth2540012Speed
Chromium28120010Health Boost
Cobalt27110015Resistance
Tungsten27180015Resistance
Wolframite28165018Haste
Germanium3750015Hero of the Village
Kyanite37100015Night Vision
Molybdenum3690012Absorption II
Ruby37156125Saturation
Vanadium3680015Conduit Power
Adamantium410300025Resistance II
Platinum48220020Strength
Rhodium49250018Resistance
Rhodochrosite4660025Regeneration
Ore drops

Mining a custom ore is handled by script: the block yields its raw material and experience based on the tier of the pickaxe you are holding. Four pickaxe tiers gate the progression — tier 4 pickaxes mine everything up to tier 5.

Two documented exceptions

Beryl has no raw ore: the block drops the ingot directly. Pyroxene has no Overworld ore block at all — the chain starts at Nether Pyroxene, which drops the raw material that smelts into a Pyroxene Ingot.

Tools by tier

Twenty materials × pickaxe, axe, shovel and hoe — eighty tools, plus the machete and the sickle.
Pickaxe tierMaterialsMines ore tiers
Tier 1Antimony, Manganese, Nickel, Silver, Pyroxene0–1
Tier 2Bismuth, Germanium0–2
Tier 3Beryl, Chromium, Cobalt, Kyanite, Molybdenum, Rhodochrosite, Ruby, Vanadium, Wolframite0–3
Tier 4Adamantium, Platinum, Rhodium0–5

Twenty sets · eighty pieces

Armor sets and their bonuses

Each of the twenty metals has a helmet, chestplate, leggings and boots. Wear all four pieces and the set bonus turns on — with visible particles when it triggers. Hold a single piece in your hand and nothing happens: the bonus counts what you are wearing, not what you are carrying.

Defense points per piece. Adamantium tops the table at 44 points across the set.
SetTierHelmetChestplate LeggingsBootsTotalFull-set bonus
Adamantium4121211944Resistance II
Wolframite27108732Haste
Rhodium4887528Resistance
Tungsten2887528Resistance
Platinum4697628Strength
Vanadium3586524Conduit Power
Cobalt2776424Resistance
Pyroxene1776424Fire Resistance
Chromium2475420Health Boost
Kyanite3475420Night Vision
Ruby3475420Saturation
Rhodochrosite4475420Regeneration
Manganese1665320Absorption
Beryl2364316Water Breathing
Bismuth2554216Speed
Germanium3364316Hero of the Village
Molybdenum3364316Absorption II
Nickel1554216Haste II
Silver1554216Resistance
Antimony1253212Jump Boost

Material passives

Beyond the set bonuses, twelve metals carry a passive of their own. These activate only while the ingot or the raw material is in your hand — not with a weapon, a tool or an armor piece.

Tier 4

Adamantium

One death save every 120 seconds.

Tier 4

Rhodium

Deflects incoming projectiles.

Tier 2

Chromium

Reflects 15% of the damage taken.

Tier 2

Tungsten

The piece repairs itself over time.

Tier 2

Cobalt

Momentum: movement builds up as you keep going.

Tier 2

Wolframite

Haste while you are below Y=0.

Tier 1

Nickel

Item magnet — nearby drops pull towards you.

Tier 2

Beryl

Night vision.

Tier 3

Kyanite

Lights up the space around your head.

Tier 3

Molybdenum

No knockback: nothing pushes you around.

Tier 4

Rhodochrosite

Passive regeneration.

Tier 3

Germanium

Extra experience from what you break and kill.

The rule, in one line

Set bonus = all four pieces worn. Material passive = the ingot or raw material in hand. Nothing else triggers either.

Twenty spears · swords · special weapons

Weapons

Every metal has a sword and a spear, and the pack adds its own combat tools on top: slingshots, a war hammer, a machete, a sickle and the Obsidian Sentinel's axe. Twenty sword-and-spear sets come out of the same ingots you already smelt for armor.

Spear
Count
20 (one per metal)
Damage
Matches the sword of the same metal (5–10)
Durability
150–3000
Reach
5.0 blocks on tier 3–4 spears, with a charged strike
Recipe
1 ingot + 2 sticks in a diagonal
Enchanting
Sword affinity
Repair
Its own ingot, or another spear of the same metal

A two-hand weapon with more reach and a slower swing than a sword

Spears are the answer to the most repeated request from the pack's players: every new ingot has a spear variant, with its own texture tinted from the metal's palette, and all twenty are listed in the in-game Crafting Station under Weapons.

  • Silver swords deal +6 damage against the undead — the "UNDEAD SLAYER" proc.
  • Antimony swords poison what they hit.
  • Ruby swords crit on 25–35% of hits for +7–12 damage.
  • Rhodium swords crit on 20–35% of hits for +9–16 damage.
  • [Masterwork] items carry a permanent +2 damage.

Special weapons

Slingshot

3 damage · consumes stones

Ranged opener. Cheap, accurate and available from the first tier of the progression.

Advanced Slingshot

6 damage · consumes iron nuggets

The upgraded sling: double the punch of the basic one, same silent profile.

War Hammer

12 base damage · knockback · AoE

Heavy two-hand weapon. Area impact, Mining Fatigue on the target and SMASH! particles on every hit.

Machete

7 damage · bleed · +4 vs small creatures

Clears vegetation, opens coconuts and cuts through small wildlife faster than any sword.

Sickle

Harvests vegetation

Fast reaping tool for farms and jungle work.

Sentinel Axe

Crits · lifesteal · Charge · Seismic Slam

The Obsidian Sentinel's own weapon. It heals you on hit and brings two movement abilities.

RPG · 4 classes · 34 skill nodes

Classes, skill points and prestige

Pick a class and it shapes how you earn progress: a passive that is always on, an active ability on a cooldown, and a branch of the skill tree with nine or eight nodes across six tiers. Skill points come from mining, hunting, discovering biomes, crafting, achievements and missions — and whatever your class specialises in pays double.

Miner 9 nodes

Passive
Deep Greed — Bonus while mining below Y=0.
Active ability
Tremor — Shakes the ground and cracks the ore around you.
  • T0Lucky Strike10% chance to duplicate ores when mining.
  • T1VeinsightSonar pulse: nearby valuable minerals emit particles.
  • T2RepairmanMining custom ores repairs the equipped tool by 2.
  • T2Tough GripCustom pickaxes don't lose durability on vanilla blocks.
  • T3Auto-Smelt40% chance to smelt raw ores directly.
  • T3Deep StriderPermanent Haste II below Y=0.
  • T4Mineral MasteryDouble drops from add-on minerals.
  • T4UnbreakableTier 4 pickaxes don't lose durability.
  • T5Terra ShieldBelow Y=16 gain Absorption I for 10 seconds. NG+ Legendary Earthshaper: pickaxes mine 3×3.

Hunter 8 nodes

Passive
Bloodlust — +1 HP of life on every kill.
Active ability
Predator Vision — Marks and tracks your prey.
  • T0TrackerScanner Goggles reveal tameable, breedable and Alpha mobs, with exact HP.
  • T1Butcher+3 permanent base damage against bestiary creatures.
  • T2BeastmasterNearby tamed pets gain Regeneration, Speed and protection.
  • T2Predator SenseDetect predators and Alphas within 24 blocks.
  • T3Critical EyeRuby and Rhodium swords crit more often.
  • T3Trophy Hunter15% emerald chance when killing hostile bestiary creatures.
  • T4Apex PredatorKills grant Speed, Strength and 2 HP of life steal.
  • T4Alpha Slayer+50% damage against ecosystem Alphas.

Explorer 8 nodes

Passive
Wanderlust — Speed when you discover a new biome.
Active ability
Grapple — Pull yourself across gaps and up cliffs.
  • T0ClimberNo fall damage.
  • T1WayfinderDetects nearby loot structures in the action bar.
  • T2Climate AdaptedNatural tolerance to extreme temperatures (±10 °C).
  • T2Hydration ExpertDrinks restore 50% more hydration.
  • T3NomadThe tent purges debuffs and grants Regeneration III. 2-minute cooldown.
  • T3Veinsight SharedShares the mineral sonar with the Miner.
  • T4PathfinderSpeed I while walking on path, gravel or sand.
  • T5Dimension WalkerNG+ Legendary: immune to temperature and thirst damage forever.

Artisan 9 nodes

Passive
Craftsman's Focus — Haste while you work at a station.
Active ability
Overcharge — Burns through a crafting or smelting job in a burst.
  • T0Steady HandsDrastically reduces camera shake when taking damage.
  • T1Efficient Smith20% chance to ignore durability consumption on tools and weapons.
  • T2Quick ForgeItems smelt 50% faster.
  • T2MasterworkCrafted tools and armor start with +20% bonus durability.
  • T3SalvageBreaking an add-on tool or armor piece returns one base material.
  • T4Endurance4 permanent extra hearts. Active: spend 50 hydration for an Absorption Shield.
  • T4RecyclingUncraft items back into materials. NG+.
  • T4Arcane ArmorWorn vanilla armor can grant random buffs.
  • T5Infinite ForgeNG+ Legendary: crafted tools never break.

Skill points

Earned, never granted

Mining, hunting, biome discovery, crafting, achievements and missions all pay SP. Your class action pays double. You start with 5 SP on your first spawn, alongside the Missions Book, the Config Stick and tier 1.

Prestige

50 SP for a Mastery Token

Bank 50 SP and you prestige: you receive a Mastery Token and unlock the legendary skill of your class — Earthshaper for the Miner, and one apiece for the other three.

New Game+

After the Ender Dragon

Mobs and companions scale up, the endgame achievement unlocks, and mythic minerals and Alphas become more common. NG+ is also where the legendary tier 5 nodes open.

Bestiary · 61 entities · 3 bosses

The wildlife

Sixty-one entities ship in the pack: four companions, three bosses and the wildlife below, plus the utility entities (backpack chest, seat, tent, skill tree, Alpha Trophy, Blood Moon Relic, meteorites and projectiles). Hostile, neutral and passive creatures all have their own drops, XP and habitat — and thirteen of them can be tamed into mounts and pets.

Drops

Forty-eight creature loot tables give thematic drops: mammals carry leather, meat and bone, birds carry feathers, aquatic life carries fish, ink and prismarine, and Nether and End creatures carry magma cream, blaze powder, ancient debris, ender pearls and shulker shells.

Where they live

Overworld spawns cover plains, savanna, jungle, forest, mountains, badlands, rivers and oceans; the Nether has five creatures of its own and the End has five, including the Obsidian Sentinel. One End creature, the End Stalker, freezes while you look at it and charges the moment you look away.

Three bosses · phase-based AI

Bosses

Each boss runs a finite state machine with health-based phases, telegraphed attacks and its own title card. They are fought at the end of a dungeon, in the Nether and in the End — and one of them is the reward for surviving a Red Night.

Obsidian Sentinel — Primal Survival boss

Obsidian Sentinel

400 HP · The End

  • Two forms: purple, then blue once its armour breaks at half health.
  • A fury phase below 60 HP with its own sound set and boss bar.
  • Area stomp, telekinesis in phase 2, and a charge at distant players.
  • Summons End mites; boss of the Red Night world event.

Drops the Sentinel Axe

Magma Serpent — Primal Survival boss

Magma Serpent

300 HP · The Nether

  • Phase bars: Awaken, Fury and Berserk, each with its own behaviour.
  • Burrows underground, spits lava and bites for 12 damage.
  • Its roar ignites everything in a cone in front of it.
  • Intro cinematic when it wakes up.

Bite rebalanced from 16 to 12

Cinder Brute — Primal Survival boss

Cinder Brute

80 HP · Dungeon crypt

  • The dungeon guardian: it holds the final room of every dungeon.
  • Deals 12 damage and fights in the open, in packs when it can.
  • One spawns in a normal dungeon; tier 3+ dungeons get two.

Guards the dungeon boss room

Procedural · 5–10 rooms

Dungeons open under your feet

Dungeons generate on their own while you explore the Overworld below Y=60. The pack checks every thirty seconds, waits ten minutes between dungeons and never builds one directly under a player — so the first sign is a message: “You feel a cold draft coming from the stone nearby…”

  • 5–10 rooms joined by corridors, with eight room types: hall, storage, prison, library, garden, forge, lava pit and crypt.
  • Palettes by depth, so the deeper the dungeon, the harder the build.
  • A vein of that tier's ore inside the walls, plus weighted loot chests and mob spawners.
  • A boss at the end — the Cinder Brute guards the crypt, and tier 3+ dungeons send two.
  • Spawned mobs are tagged, so they can be cleaned up and do not pile up in your world.

5 events · 4 territories · 19 structures

World events, territories and structures

The world keeps moving on its own: an ecosystem simulator runs predators, territorial Alphas and dawn migrations, five global events can be triggered from the Config Stick, and nineteen structures are placed during world generation.

Global events

Triggered from the Config Stick. None of them can start inside a dungeon.
EventSignsWhat happens
Red NightMidnight · storm · fogDarkness falls at midnight with a storm, its own fog, weakness on every player and waves of mobs — the Obsidian Sentinel walks the surface.
EclipseBlindness · void wavesBlindness and a dedicated eclipse fog, while waves of Void Crawlers and End Stalkers hunt you in the open.
Nether BreachStorm · nausea · Nether mobsA red fog rolls in with a storm and nausea, and Nether creatures start spawning in the Overworld.
Meteor ShowerCraters · mineralsMeteorites fall with a real crater and a payload of minerals inside.
Great MigrationHerd of 15A herd of fifteen herbivores crosses the land in one continuous migration.

Territories

Four families hold ground in the world — the snake, the wolf spider, the crocodile and the black panther. Step into a 64×64 region and the territory marks itself, applies its debuff, and after five minutes its Alpha comes looking for you. Killing an Alpha pays 50 SP; conquering a family takes three of them.

territory.state
Families
4 (snake · wolf spider · crocodile · black panther)
Region size
64 × 64 blocks
Alpha spawns
5 minutes after you enter
Alpha reward
50 SP
To conquer a family
3 Alphas

Structures

Nineteen structure files, loadable in a test world with /structure load vp_aa:<name>.
FamilyStructures
HousesHouse, tree house, ice house, wooded valley, desert shelter, stable
TowersTower, middle tower, ruin tower
Ruins & cavesRuined structures and cave systems
NetherStand and stay structures
Ocean & lakeOcean and lake builds

Ore generation

66 features · 54 feature rules

Thirty-eight ore features plus Nether Pyroxene, distributed by tier so the metals you need appear where the progression expects them.

Spawn rules

47 spawn rules

Every creature has a defined habitat — Overworld biomes, caves, oceans, the Nether and the End.

Loot

104 loot tables

48 creature tables, 44 ore tables, 11 chest tables themed by structure, plus the Alpha Trophy, the Blood Moon Relic and the meteorites.

Thirst · body temperature · Death Tomb · 10 utilities

Survival systems

Two meters sit under your hunger bar and they change how you travel: hydration and body heat. Both can be switched off from the Config Stick, along with the rest of the quality-of-life systems.

Thirst · 0–20

Water refills you

Thirst drains with time, sprinting, jumping and heat — and being inside water refills it on its own. Warnings come first, then damage.

Water
+6
Milk
+8
Potion
+4
Empty coconut
+5
Mango
+3
Blueberry
+1

Toggleable · hydration bar in the HUD

Body temperature · −30 °C to 60 °C

Biome, hour and depth matter

Body heat is calculated from the biome, the time of day, rain, altitude, depth and any heat or cold source near you. Extreme heat or cold drains health; armour insulates you.

  • Shelter, campfires and the right drinks keep you stable.
  • Reads in Celsius or Fahrenheit.
  • Toggleable, with persistent warning bars.

The Explorer's Climate Adapted skill widens your tolerance by ±10 °C

Death Tomb

When you die, everything you were carrying — armour and offhand included, NBT intact — is stored in a tomb at the exact spot where you fell. Go back and hit the tomb block to take it all back. Anything that does not fit in your inventory drops at your feet.

Ten utilities, each with its own switch
  • Death Tomb
  • Scanner Goggles
  • Floating Containers
  • Tool Alert
  • Durability
  • Hostile Detection
  • Damage Visuals
  • Full Inventory
  • Pickup Alert
  • Movement Info

Light

Dynamic light items

Certain items place a light block wherever you go, so a cave run never depends on torches.

Fishing

30% live catch

One in three catches comes out alive instead of as an item, so you can move fish around.

Ambience

Particles underfoot

Environmental particles react to the block you are standing on, plus a portable backpack of 27 slots in two colours, with a serial number in its lore.

4 companions · Call Totem

Companions

Four recruitable companions — the Sentinel, the Mystic, the Ranger and the Prospector. Summon them with the Call Totem (up to five of each type per player), tame them with an Emerald or a Gold Ingot, and they level from 1 to 30 on XP. They never attack you; they only attack monsters.

Equip a companion by hitting it with a tool or an armour piece. An empty hand opens its menu.
CompanionHealthDamageRoleBehaviour
Prospector403Melee · minerFollows you, fights monsters in melee and can be sent to mine — it tunnels 2×1 forward until its pickaxe breaks.
Ranger404RangedFires arrows out to 15 blocks; switches to melee when it is underwater.
Sentinel807TankYour bodyguard: high health, melee damage, and it weakens nearby hostiles.
Mystic25—SupportThrows fireballs at range 15 every 2.5 seconds, heals you and slows hostiles.
Menu

Follow · Stay · Guard · Patrol · Mine · Combat mode · Group up · Remove equipment · Dismiss. Companions can be grouped into formations, and their equipment is returned to you when they die.

Equipment

Every companion has its own loadout slots and equips items by role. The Prospector can be sent to mine: it cuts a 2×1 tunnel forward until its pickaxe breaks, and leaves what it finds on the ground.

56 achievements · 70 missions · compendium

Achievements, missions and the in-game guide

Fifty-six achievements are spread over seven categories and three rarities: common pays 1 SP, rare pays 3 SP and epic pays 5 SP, each with its own jingle.

Achievements

56 across 7 categories

MiningHuntingSurvivalExplorationCraftingRPGCompanions
Common
1 SP
Rare
3 SP
Epic
5 SP

Missions

Story, radiant and procedural

  • 70 Explorer missions: 20 story missions plus 50 radiant ones, handed out by The Explorer NPC — who respawns about two minutes after you finish one.
  • 4 Survival Tiers with 11 progression tasks.
  • Mission board: hunting, gathering, exploration and escort jobs paying emeralds, diamonds and SP — up to five active per player.

Explorer's Compendium

The manual lives inside the game. Craft it with 1 Book + 4 Leather in a cross shape, and it walks you through the bestiary, crafting, geology, mining, tiers, events, ecosystems and territories, survival, progression, companions, the twenty armor sets and an about page. If you lose it, the book explains how to make another one.

compendium.sections
Bestiary
~60 creatures with habitat, drops and XP
Armor Sets
All 20 sets with their exact bonus
Breeding
8 creatures per page, each with its own entry
Recipes
269, verified against the in-game guide
Re-craftable
Yes, with the recipe printed inside

135 sounds · 59 particles · 865 textures

Audio, particles and presentation

Everything in the pack is original and namespaced: its own sound events, its own particles, its own fog, its own models and animations.

135 sound events · 131 files

Immersive audio, in five channels

Idle sounds for around thirty creatures, interaction and hit sounds, the full boss set with the Sentinel's phase and death cues, plus tier, class, UI, achievement, thirst and temperature cues.

Gear & progressionCombat impactSurvival & environmentWorld eventsCreatures & territory

Every sound id used by the code was audited: 111 ids verified, none silent

59 custom particles · 2 fogs

Visual feedback for real events

Eleven dedicated VFX, plus the two fogs that carry the world events: obsidian_fog for the Red Night and eclipse_fog for the Eclipse.

  • Set completion
  • Achievements, with an extra column for epics
  • Ore breaking, with a rare variant for tier 3–4
  • Entering a territory
  • A dungeon opening
  • Summoning a companion
  • Using a class ability
  • Prestige
  • Critical hits
  • Player death

Textures

865 textures

Blocks, ores, items, armour layers, creatures, attachables and particle sheets.

Vibrant Visuals

PBR on every creature

53 texture sets plus 45 metalness, emissive and roughness maps and heightmaps over the wildlife.

Models & animation

90 models · 312 animations

Sixty creature geometries, props and block geometry, 312 animation definitions across 62 files and 48 controllers.

Languages

3 languages, identical keys

en_US, es_ES and es_MX, with 728 keys per language and the same key set in both packs.

Before you install

Good to know

Do I need to start a new world?

No. It works in existing worlds, but a new world is recommended so the new ores, creatures and structures can generate.

Can I play with friends?

Yes. It works in multiplayer, Realms and servers, and each player keeps their own progress, class and companions.

Does it work with other add-ons?

It is self-contained and uses its own vp_aa: namespace, so it can sit next to other add-ons. A conflict is only possible with packs that change the same vanilla mobs or recipes.

Do I need cheats or operator commands?

No. There are no operator commands at runtime: every world change — time of day, weather, fog, camera shake, particles, container contents — goes through the Script API, so it works in a published world with cheats disabled.

How do I learn how everything works?

Craft the Explorer's Compendium (1 Book + 4 Leather in a cross shape). It is the in-game manual and covers every feature. Re-craft it any time you lose it.

I died and my items are gone. Can I get them back?

Yes. Your items are stored in your Death Tomb. Go back and hit the tomb block to recover everything.

Which devices are supported?

Every Minecraft Bedrock platform: Windows, Xbox, PlayStation, Switch, iOS and Android.

One namespace, no interference

Everything the pack adds lives under vp_aa: — entities, items, blocks, particles, fogs, achievements, sound events, script events, boss bars, tags, dynamic properties and atlas textures. It ships one Behavior Pack and one Resource Pack, replaces no vanilla content, and contains no URLs.